![]() This is a little different from launching a usermade mod. If you launch the missionpacks yourself though, you need to provide a command-line argument to the Quake executable when you start it up.įor missionpack 1, the command-line argument you need to use is "-hipnotic" (without the quote marks). (So I should mention again that if you buy and run the missionpacks through Steam, it will take care of getting this right for you.) To run the missionpacks you need to tell Quake to use the right game folder, at the time you launch Quake. This post is getting kind of long so I'll talk about launching the missionpacks in a new post. (If you buy and install the missionpacks on Steam, it takes care of setting this up for you.) ![]() The game folders go next to your id1 folder, and the pak0.pak file for each missionpack goes into its folder. Your Quake install may be somewhere different than these examples, but hopefully you get the idea. Or if you're putting these inside your Steam Quake install, then those folders would typically (if you have Steam at the usual location) need to be C:\Program Files (x86)\Steam\steamapps\common\Quake\hipnotic and C:\Program Files (x86)\Steam\steamapps\common\Quake\rogue Then in that case your missionpack folders would need to be C:\Quake\hipnotic and C:\Quake\rogue So for example if your "id1" folder is at this path: They are at the same level as your "id1" folder. Game folders for the official missionpacks (and also for any user-created mods) go inside your Quake installation folder. For missionpack 2, its pak should be placed in a game folder named "rogue". In the case of missionpack 1, its pak file should be placed in a game folder named "hipnotic". For each of the official missionpacks, the important data file is their "pak0.pak" file. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |